| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485 | /*** libgcc support for software floating point.** Copyright (C) 1991 by Pipeline Associates, Inc.  All rights reserved.** Permission is granted to do *anything* you want with this file,** commercial or otherwise, provided this message remains intact.  So there!** I would appreciate receiving any updates/patches/changes that anyone** makes, and am willing to be the repository for said changes (am I** making a big mistake?).Warning! Only single-precision is actually implemented.  This filewon't really be much use until double-precision is supported.However, once that is done, this file might eventually become areplacement for libgcc1.c.  It might also make possiblecross-compilation for an IEEE target machine from a non-IEEEhost such as a VAX.If you'd like to work on completing this, please talk to rms@gnu.ai.mit.edu.--> Double precision floating support added by James Carlson on 20 April 1998.**** Pat Wood** Pipeline Associates, Inc.** pipeline!phw@motown.com or** sun!pipeline!phw or** uunet!motown!pipeline!phw**** 05/01/91 -- V1.0 -- first release to gcc mailing lists** 05/04/91 -- V1.1 -- added float and double prototypes and return values**                  -- fixed problems with adding and subtracting zero**                  -- fixed rounding in truncdfsf2**                  -- fixed SWAP define and tested on 386*//*** The following are routines that replace the libgcc soft floating point** routines that are called automatically when -msoft-float is selected.** The support single and double precision IEEE format, with provisions** for byte-swapped machines (tested on 386).  Some of the double-precision** routines work at full precision, but most of the hard ones simply punt** and call the single precision routines, producing a loss of accuracy.** long long support is not assumed or included.** Overall accuracy is close to IEEE (actually 68882) for single-precision** arithmetic.  I think there may still be a 1 in 1000 chance of a bit** being rounded the wrong way during a multiply.  I'm not fussy enough to** bother with it, but if anyone is, knock yourself out.**** Efficiency has only been addressed where it was obvious that something** would make a big difference.  Anyone who wants to do this right for** best speed should go in and rewrite in assembler.**** I have tested this only on a 68030 workstation and 386/ix integrated** in with -msoft-float.*/#include "floatlib.h"/* convert double to int */long__fixdfsi (double a1){  register union double_long dl1;  register int exp;  register long l;  dl1.d = a1;  if (!dl1.l.upper && !dl1.l.lower)    return (0);  exp = EXPD (dl1) - EXCESSD - 31;  l = MANTD (dl1);  if (exp > 0)      return SIGND(dl1) ? (1<<31) : ((1ul<<31)-1);  /* shift down until exp = 0 or l = 0 */  if (exp < 0 && exp > -32 && l)    l >>= -exp;  else    return (0);  return (SIGND (dl1) ? -l : l);}
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