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- /* realloc.c - C standard library routine.
- Copyright (c) 1989, 1993 Michael J. Haertel
- You may redistribute this library under the terms of the
- GNU Library General Public License (version 2 or any later
- version) as published by the Free Software Foundation.
- THIS SOFTWARE IS PROVIDED "AS IS" WITHOUT ANY EXPRESS OR IMPLIED
- WARRANTY. IN PARTICULAR, THE AUTHOR MAKES NO REPRESENTATION OR
- WARRANTY OF ANY KIND CONCERNING THE MERCHANTABILITY OF THIS
- SOFTWARE OR ITS FITNESS FOR ANY PARTICULAR PURPOSE. */
- #include <limits.h>
- #include <stddef.h>
- #include <stdlib.h>
- #include <string.h>
- #include "malloc.h"
- #define MIN(A, B) ((A) < (B) ? (A) : (B))
- /* Resize the given region to the new size, returning a pointer
- to the (possibly moved) region. This is optimized for speed;
- some benchmarks seem to indicate that greater compactness is
- achieved by unconditionally allocating and copying to a
- new region. */
- void *
- realloc (void *ptr, size_t size)
- {
- void *result, *previous;
- int block, blocks, type;
- int oldlimit;
- if (!ptr)
- return malloc(size);
- if (!size) {
- free(ptr);
- return malloc(0);
- }
- block = BLOCK(ptr);
- switch (type = _heapinfo[block].busy.type) {
- case 0:
- /* Maybe reallocate a large block to a small fragment. */
- if (size <= BLOCKSIZE / 2) {
- if ((result = malloc(size)) != NULL) {
- memcpy(result, ptr, size);
- #if 1
- free(ptr);
- #else
- _free_internal(ptr);
- #endif
- }
- return result;
- }
- /* The new size is a large allocation as well; see if
- we can hold it in place. */
- blocks = BLOCKIFY(size);
- if (blocks < _heapinfo[block].busy.info.size) {
- /* The new size is smaller; return excess memory
- to the free list. */
- _heapinfo[block + blocks].busy.type = 0;
- _heapinfo[block + blocks].busy.info.size
- = _heapinfo[block].busy.info.size - blocks;
- _heapinfo[block].busy.info.size = blocks;
- #if 1
- free(ADDRESS(block + blocks));
- #else
- _free_internal(ADDRESS(block + blocks));
- #endif
- return ptr;
- } else if (blocks == _heapinfo[block].busy.info.size)
- /* No size change necessary. */
- return ptr;
- else {
- /* Won't fit, so allocate a new region that will. Free
- the old region first in case there is sufficient adjacent
- free space to grow without moving. */
- blocks = _heapinfo[block].busy.info.size;
- /* Prevent free from actually returning memory to the system. */
- oldlimit = _heaplimit;
- _heaplimit = 0;
- #if 1
- free(ptr);
- #else
- _free_internal(ptr);
- #endif
- _heaplimit = oldlimit;
- result = malloc(size);
- if (!result) {
- /* Now we're really in trouble. We have to unfree
- the thing we just freed. Unfortunately it might
- have been coalesced with its neighbors. */
- if (_heapindex == block)
- malloc(blocks * BLOCKSIZE);
- else {
- previous = malloc((block - _heapindex) * BLOCKSIZE);
- malloc(blocks * BLOCKSIZE);
- #if 1
- free(previous);
- #else
- _free_internal(previous);
- #endif
- }
- return NULL;
- }
- if (ptr != result)
- memmove(result, ptr, blocks * BLOCKSIZE);
- return result;
- }
- break;
- default:
- /* Old size is a fragment; type is logarithm to base two of
- the fragment size. */
- if ((size > 1 << (type - 1)) && (size <= 1 << type))
- /* New size is the same kind of fragment. */
- return ptr;
- else {
- /* New size is different; allocate a new space, and copy
- the lesser of the new size and the old. */
- result = malloc(size);
- if (!result)
- return NULL;
- memcpy(result, ptr, MIN(size, 1 << type));
- free(ptr);
- return result;
- }
- break;
- }
- }
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