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- /*
- ** libgcc support for software floating point.
- ** Copyright (C) 1991 by Pipeline Associates, Inc. All rights reserved.
- ** Permission is granted to do *anything* you want with this file,
- ** commercial or otherwise, provided this message remains intact. So there!
- ** I would appreciate receiving any updates/patches/changes that anyone
- ** makes, and am willing to be the repository for said changes (am I
- ** making a big mistake?).
- Warning! Only single-precision is actually implemented. This file
- won't really be much use until double-precision is supported.
- However, once that is done, this file might eventually become a
- replacement for libgcc1.c. It might also make possible
- cross-compilation for an IEEE target machine from a non-IEEE
- host such as a VAX.
- If you'd like to work on completing this, please talk to rms@gnu.ai.mit.edu.
- --> Double precision floating support added by James Carlson on 20 April 1998.
- **
- ** Pat Wood
- ** Pipeline Associates, Inc.
- ** pipeline!phw@motown.com or
- ** sun!pipeline!phw or
- ** uunet!motown!pipeline!phw
- **
- ** 05/01/91 -- V1.0 -- first release to gcc mailing lists
- ** 05/04/91 -- V1.1 -- added float and double prototypes and return values
- ** -- fixed problems with adding and subtracting zero
- ** -- fixed rounding in truncdfsf2
- ** -- fixed SWAP define and tested on 386
- */
- /*
- ** The following are routines that replace the libgcc soft floating point
- ** routines that are called automatically when -msoft-float is selected.
- ** The support single and double precision IEEE format, with provisions
- ** for byte-swapped machines (tested on 386). Some of the double-precision
- ** routines work at full precision, but most of the hard ones simply punt
- ** and call the single precision routines, producing a loss of accuracy.
- ** long long support is not assumed or included.
- ** Overall accuracy is close to IEEE (actually 68882) for single-precision
- ** arithmetic. I think there may still be a 1 in 1000 chance of a bit
- ** being rounded the wrong way during a multiply. I'm not fussy enough to
- ** bother with it, but if anyone is, knock yourself out.
- **
- ** Efficiency has only been addressed where it was obvious that something
- ** would make a big difference. Anyone who wants to do this right for
- ** best speed should go in and rewrite in assembler.
- **
- ** I have tested this only on a 68030 workstation and 386/ix integrated
- ** in with -msoft-float.
- */
- #include "floatlib.h"
- /* convert double to int */
- long
- __fixdfsi (double a1)
- {
- register union double_long dl1;
- register int exp;
- register long l;
- dl1.d = a1;
- if (!dl1.l.upper && !dl1.l.lower)
- return (0);
- exp = EXPD (dl1) - EXCESSD - 31;
- l = MANTD (dl1);
- if (exp > 0)
- return SIGND(dl1) ? (1<<31) : ((1ul<<31)-1);
- /* shift down until exp = 0 or l = 0 */
- if (exp < 0 && exp > -32 && l)
- l >>= -exp;
- else
- return (0);
- return (SIGND (dl1) ? -l : l);
- }
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