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- /* Test case by Alexandre Duret-Lutz <duret_g@epita.fr>. */
- #include <obstack.h>
- #include <stdint.h>
- #include <stdio.h>
- #include <stdlib.h>
- #define obstack_chunk_alloc verbose_malloc
- #define obstack_chunk_free verbose_free
- #define ALIGN_BOUNDARY 64
- #define ALIGN_MASK (ALIGN_BOUNDARY - 1)
- #define OBJECT_SIZE 1000
- static void *
- verbose_malloc (size_t size)
- {
- void *buf = malloc (size);
- printf ("malloc (%zu) => %p\n", size, buf);
- return buf;
- }
- static void
- verbose_free (void *buf)
- {
- free (buf);
- printf ("free (%p)\n", buf);
- }
- int
- main (void)
- {
- int result = 0;
- int align = 2;
- while (align <= 64)
- {
- struct obstack obs;
- int i;
- int align_mask = align - 1;
- printf ("\n Alignment mask: %d\n", align_mask);
- obstack_init (&obs);
- obstack_alignment_mask (&obs) = align_mask;
- /* finish an empty object to take alignment into account */
- obstack_finish (&obs);
- /* let's allocate some objects and print their addresses */
- for (i = 15; i > 0; --i)
- {
- void *obj = obstack_alloc (&obs, OBJECT_SIZE);
- printf ("obstack_alloc (%u) => %p \t%s\n", OBJECT_SIZE, obj,
- ((uintptr_t) obj & align_mask) ? "(not aligned)" : "");
- result |= ((uintptr_t) obj & align_mask) != 0;
- }
- /* clean up */
- obstack_free (&obs, 0);
- align <<= 1;
- }
- return result;
- }
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