| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364 | /* Test case by Alexandre Duret-Lutz <duret_g@epita.fr>.  */#include <obstack.h>#include <stdint.h>#include <stdio.h>#include <stdlib.h>#define obstack_chunk_alloc verbose_malloc#define obstack_chunk_free verbose_free#define ALIGN_BOUNDARY 64#define ALIGN_MASK (ALIGN_BOUNDARY - 1)#define OBJECT_SIZE 1000static void *verbose_malloc (size_t size){  void *buf = malloc (size);  printf ("malloc (%zu) => %p\n", size, buf);  return buf;}static voidverbose_free (void *buf){  free (buf);  printf ("free (%p)\n", buf);}intmain (void){  int result = 0;  int align = 2;  while (align <= 64)    {      struct obstack obs;      int i;      int align_mask = align - 1;      printf ("\n Alignment mask: %d\n", align_mask);      obstack_init (&obs);      obstack_alignment_mask (&obs) = align_mask;      /* finish an empty object to take alignment into account */      obstack_finish (&obs);      /* let's allocate some objects and print their addresses */      for (i = 15; i > 0; --i)	{	  void *obj = obstack_alloc (&obs, OBJECT_SIZE);	  printf ("obstack_alloc (%u) => %p \t%s\n", OBJECT_SIZE, obj,		  ((uintptr_t) obj & align_mask) ? "(not aligned)" : "");	  result |= ((uintptr_t) obj & align_mask) != 0;	}      /* clean up */      obstack_free (&obs, 0);      align <<= 1;    }  return result;}
 |